G-Man from Half-Life 2 Gives Serious Life Advice
During the opening scene of Valve's Half-Life 2, the mysterious G-Man, while explaining the story of the title, incidentally spewed life advice to gamers. "The...
Reggie Fils-Aimé Makes His Debut
In 2004 Nintendo was in a bit of a rut. Sales of its Gamecube console had been less than expected, and Nintendo had begun to...
John Romero Illuminates the Idea of Ideas
On July 18, 2023, famed game designer John Romero released his autobiography Doom Guy: Life in First-Person. In it, he offers advice to those who...
Review: Forza Motorsport (Xbox X|S, PC)
For almost 20 years, the Forza series has been the pinnacle of racing simulators for Xbox and Microsoft fans. With realism, physics, real-time weather, many...
Henk Rodgers Teaches Nintendo How To Sell
Prior to the release of the Nintendo Game Boy in 1989, Henk Rodgers was simply a game developer and salesman. A salesman who knew how...
Todd Howard Explains the Rules
In an interview with MTV at the 2009 D.I.C.E. Summit, Todd Howard listed the three principles that every game designer should have: 1) "An ability...
George Plimpton Starts a (Console) War
In 1979, Mattel Electronics released what would be the first viable competitor to Atari with its new Intellivision console. In order to separate themselves from...
Phil Spencer Comments on the Console Wars
During an interview with The Guardian during E3 of 2018, the CEO of Microsoft Gaming Phil Spencer was quite candid about a variety of topics,...
Warren Robinett Waxes Poetic
In June of 1979, Warren Robinett, a programmer at Atari, submitted the source code to the second game he'd developed for Atari. The game was...
Howard Phillips Debunks the Myth that Games are for Kids
At the Consumer Electronics Show in 1990, Howard Phillips, the "Game Master" of Nintendo whose job it was to test the quality of times coming...